Set in a brutally unforgiving post-apocalyptic world over run by the undead , 7 Days To Die is an open-world game that is a unique combination of first person shooter, survival horror, tower-defence, and role-playing games. By enlisting GameSparks to power a comprehensive analytics suite, creators Iron Galaxy Studios are able to continually provide players with a horrifyingly engaging experience, pushing their survival skills in an attempt to fight the undead and live for as long as possible.
Square Enix, who already boast award winning titles such as Dragon Quest and Final Fantasy, have brought the most recognised woman in gaming to the mobile world. Lara Croft: Relic Run is a beautifully nostalgic game that has ramped the behind-the-back runner genre up to dizzying degrees of addiction. Millions of players at any given time are running, swinging, ducking and diving through the depths of the world, testing their speed and agility in an attempt to survive every obstacle the universe can throw at them. GameSparks is relied heavily upon for social aspects of Lara Croft: Relic Run, providing multiple features including partitioned Leaderboards that are optimised to support real-time rankings of large volumes of players.
UK based development studio Hutch Games have brought the most iconic toy racing brand Hot Wheels to life in an awesome racing game. Players race over 25 Hot Wheels cars across more than 50 insane physics racing tracks, blasting off boosters, loops and jumps through the famous orange Hot Wheels track.
Future Games of London, who are now part of the Ubisoft family, have enlisted GameSparks to power Hungry Shark Evolution, a game that has collected over 135 million cumulative downloads since 2012 by testing player’s survival skills, giving them control over a very hungry shark who is in need of an underwater feast.
By powering Hungry Shark Evolution through GameSparks, FGOL are able to use dynamic forms functionality to manage their event configuration with ease, altering rewards and enemy spawns based on player performance.
Montréal based development studio Outerminds have teamed with media brand Revelmode and PewDiePie, the #1 most-subscribed YouTuber in the world, to create PewDiePie’s Tuber Simulator – a casual RPG that sees players experience life as an aspiring YouTube star and become the biggest, baddest YouTuber ever, kicking PewDiePie from his throne.
GameSparks is utilised to manage the comprehensive economy systems within PewDiePie’s Tuber Simulator. By dynamically maintaining their in-game store, Outerminds are able to expand and alter the catalogues of Virtual Goods, allowing players to purchase an unlimited amount of cool and trendy items to customise their Tuber’s dens and continue on the road to stardom. Social integrations have also seen Outerminds create an added layer of entertainment, enabling players to show off their awesome rooms to their friends and the world by sharing them online.
After gaining official licensing from Games Workshop, PixelToys have used GameSparks for a second time to power their smash hit title Warhammer 400,00: Freeblade. The newest edition to the Warhammer franchise implements the latest iPhone6s 3D touch technology to see players feel the power of an unstoppable war machine at their fingers and blast their way through a, beautifully stunning, conflict-ridden world.
PixelToy’s have used multiple GameSparks features to power Freeblade. By taking advantage of leaderboard and score management tools, as well as employing social integrations and implementing unique daily challenges, players are able to battle it out amongst themselves to find out who will reign supreme over their friends and the rest of the world.
Disc Jam is a fast-paced action-sports game that pits 2-4 players against each other in a unique combination of air hockey, frisbee and tennis. Players scramble to retrieve and throw a glowing disc while unleashing devastating abilities and defending variable-point end zones.
After collecting over 20 years experience producing triple-A franchise titles such as Call Of Duty, Guitar Hero, and many more, Jay Mattis and Timothy Rapp decided to take on challenge of their own, forming High Horse Entertainment. Having gone from a team of 200 to 2, High Horse had to find a tool that connected perfectly with their engineering talents. GameSparks’ inherent flexibility continually enables Jay and Timothy to build anything they wish for their debut title, whilst saving huge amounts of time by taking away the headache of having to scale and maintain configurations themselves. Virtual Goods and complete compatibility with all major networks and platforms enabled High Horse Entertainment to implement the entirety of Disc Jam’s complex Steam and PSN transaction flow in under two days, also allowing them to track and dynamically alter these multiple flows from a single dashboard.
Vancouver based studio BluePrint Reality, comprized of previous Roadhouse Interactive veterans including Tarnie Williams, are at the frontier of Virtual Reality, releasing their first physics based puzzle game. In Awaken, players are an architect of light, solving a series of puzzles to evolve fantastic worlds with player interaction. Players solve each world individually, edit existing worlds and create new ones; then they can share these with friends and other players as challenges. Set in vibrant worlds with a dramatic art style, Awaken provides a mezmerizing visual and aural experience which is only available in VR.
Reload Studios, formed by Call of Duty and Disney veterans, have created World War Toons, a console title that harnesses Virtual Reality to bend the rules of war by throwing soldiers into a playable cartoon. GameSparks maximises player engagement in World War Toons. By using dynamic forms and custom cloud code, Reload control the probability of items being awarded, manipulating chance, and introducing new virtual goods during promotions, all without having to alter code.
Brian Allen, Product Manager for World War Toons said, “We evaluated several providers for backend services and are very happy we chose to work with Gamesparks. They provided constant professional support during our development and a rich feature set for our backend development, including important quality of life things like being able to set breakpoints at different levels of cloud code. We were also very happy with the server-side test harness they provide for testing the output of different functions such as opening loot packs, levelling up characters, and completing daily challenges without having to test from a client. There is no way we would have been able to meet our launch date trying to roll our own servers and build this functionality ourselves, so we are very grateful to have a partner in developing World War Toons as professional and supportive as Gamesparks.”
Set in the dystopian 41st millennium, Warhammer 40,000: Inquisitor – Martyr places the Inquistiors of the grim future into an action-RPG and pits them against heretics, mutants, treacherous xenos and the daemons of the Chaos gods.
The Incredible Adventures of Van Helsing: Final Cut is an Action-RPG set in a gothic-steampunk world filled with monsters, weird science, humor and pop-cultural references. With more than 50 hours in the campaign, several multiplayer modes and massive endgame content, Van Helsing: Final Cut grants players entertainment, excitement and fun for a very long time.
Ultimate Chicken Horse, by Canadian studio Clever Endeavour Games, is a party platformer that flips between strategic level building and intense platforming. Players build levels by placing blocks, projectiles, traps, and hazards, then try to reach a flag. If they can make it but their friends can’t, they get points!
Clever Endeavour Games have utilised the GameSparks Indie & Student Program to power Ultimate Chicken Horse’s online multiplayer, using the Matchmaking functionality to see players join random lobbies with friends and strangers, experimenting with a wide variety of platforms in all sorts of strange locations to find new ways to mess with their party.
First created back in 1997, the once banned car combat franchise by Stainless Games, is back and now available on iOS and Android! Players indulge in mindless mayhem by charging through checkpoints, ploughing into unsuspecting passers by, facing psychotically aggressive enemies and even exploding cows.
Stainless Games rely on GameSparks to manage all of the communication methods within Carmageddon. By using custom messaging and notification systems, Stainless are able set up and configure in-game messages and Push Notifications from one backend, maintaining a direct link to connect and engage with players.
Since first release in 2004, Katamari has continued to captivate a long-standing cult following, and now Bandai Namco have extended the Katamari Dynasty with spin-off clicker Tap My Katamari. Set in the strange and quirky universe of tiny green royalty, players are tasked by the King of all the cosmos to restore the universe by growing their magic Katamari ball into a star.
By harnessing the GameSparks platform, Bandai Namco were able to quickly configure Leaderboards, Virtual Goods, in-game Currencies and social integrations, enabling players to battle against each other and see their scores climb through the charts in real-time.
Build, manage and defend your territory in original epic combat strategy game, Gladiator Heroes by Genera Games. Set within the epic era of Ancient Rome, Gladiator Heroes boasts an original balance between RPG and construction simulation.
Genera Games enlisted GameSparks to build comprehensive reward systems and challenges, encouraging long term retention and driving players to plough through over 25 buildings, 4 types of gladiator, 600 items, 200 campaign levels and multiplayer.
Release your inner ninja and sharpen your slashing skills with the second instalment of the iSlash series created by Duello Games. The #1 slashing puzzle is back and bigger than ever, with new deadly gameplay, fearless bosses, stunning graphics and lots of challenging levels for players to stab their swords into.
Baris Tumerkan says, “We found GameSparks while looking for a back-end solution to cover some basic social connectivity features we needed. Along the way, the ease of GameSparks let us grow on that with many new features we hadn’t initially planned, such as the ability to rapidly update various aspects of game content. It’s been like having the flexibility of a custom server, without the worry and hassle of building and maintaining one.”
Rubber-burning, physics infused F2P racing game, MMX HillClimb has earned features from both iTunes and Google Play, reaching over 3 million players. Developer Hutch Games uses GameSparks’ rich library of social features to increase retention. Players compete using GameSparks Multiplayer, and MatchMaking is made easy through Facebook integration. Hutch also maximise revenues by dynamically managing their in-game store, expanding catalogues of Virtual Goods and manipulating prices based on player segments without having to release updates.
Strikers Edge, created by Fun Punch Games, is an intense arcade multiplayer arena combat game that pits ancient warriors against each other. Players stand at opposite sides of the arena, fighting one another with ranged weapons as they try to dodge, parry and deflect attacks.
By utilising the GameSparks Real-Time Multiplayer Services, Leaderboards and Challenges functionality, Funch Punch have produced an immersive multiplayer experience in which players can battle against real-life opponents, climb the globally-ranked online ladder and achieve greatness, all in real-time!
Coming Soon to PS4 and Steam!
Mini Metro is a minimalistic subway layout game created by independent development studio, Dinosaur Polo Club. By enlisting GameSparks to assist with Facebook social integrations and Partitioned Leaderboards, Dinosaur Polo Club are able to drive competition new competition amongst friends and individual cities on a daily basis, helping them to achieve multiple awards, including an honourable mention from the Game Developers Choice Awards for Best Debut.
Mini Metro is coming soon to Android and iOS.
IronKill is a metal tearing, action-packed player Vs player robot fighting game created by Play Motion, where you fight with robots to become a chart topping mechanical fighting champion. Play Motion depend on GameSparks to create personalised player Vs player battles, using Turn-Based Matchmaking, challengeMessages and a Facebook integration to create truly immersive battles between real-life players. GameSparks also helps to drive competition in IronKill, building and maintaining extensive leaderboards that are partitioned by both time period and location.
Chime was a much-loved music puzzle game on Xbox Live Arcade, PC and PS3. Now independent developers Chilled Mouse have filed down the rust to bring it back to life in the form of Chime Sharp, using new music, modes and visuals! Chime Sharp, winner of ‘Best Casual Game’ TIGA award, uses the GameSparks platform build and maintain leaderboards that consist of a players Facebook and Twitter friends, boosting social competition amongst friends.
Fat Rascal Games, an independent game studio comprised of previously senior members of Zynga games, have pulled off the impossible by creating Poker Heroes, one of the most innovative poker / RPG mash ups ever seen. Fat Rascal’s have taken the traditional game of poker and catapulted it into a post-apocalyptic warzone inhabited by a ragtag gang of mercenaries, using alien elements to pummel their enemies into submission.
Here is what Toby Gladwell, CTO of Fat Rascal Games had to say about how they used GameSparks to power Poker Heroes:
“After researching different highly-scalable backend solutions, GameSparks was the clear winner. The platform offers everything we were looking for including an excellent suite of tools for development and testing. Flexibility, rapid iteration and stability are key to us and the team at GameSparks really understands this. Highly recommended.”
SixMinute, an independent development studio founded in the heart of Dublin by former members of PopCap Games, have brought high-paced racing mayhem back to our screens with their new rubber burning title “FRZ: Free Racing Zero”. Players race multiplayer opponents, pulling off insane drifts to speed their way to the finish line. SixMinute have used GameSparks to power FRZ’s leaderboards, getting players to challenge their friends lap times by racing their ghost cars on the track.
Here is what Séadna Long of SixMinute had to say about her experience with GameSparks, “Over the period of 3 years, we went from building our own backend (tons of late nights, and all too many stresses), to no backend for a little while (this was less stress, but restricted us too much in game features for our games), to trying to fit game services into non-game specific backend services (we weren’t handling the servers ourselves, which was less work and stress, but again felt like a “round peg in a square hole solution”).
Finally we got to GameSparks, it’s been a joy to work with them, they’ve provided an excellent game backend, and been one of the best companies we’ve ever dealt with in terms of support and documentation for their product too. From enabling a “preview” area of your services so you can test new features, to the number of service integrations they have out of the box, to their brilliant Cloud Code feature, the GameSparks platform is incredibly comprehensive for what you want in a game backend.”
MMX Racing is a rubber burning, physics infused racing game by UK developers Hutch Games. MMX have an official partnership with WWE, strapping millions of users into the driving seat of a screen-bursting monster truck, testing their nerve in head-to-head, part drag race, part motocross, duels that launch their beastly truck through death-defying dirt track courses.Hutch Games have already created monstrous names such as Smash Bandit and the Smash Cops series.
MMX Racing has been released as a free to play title with its own in-game storefront, using GameSparks to manage the back end of it. New vehicles or cosmetic upgrades can be added easily through the GameSparks portal and prices changed or tweaked easily to respond to player demand. GameSparks also tracks the player data so that Hutch can decided how best to push conversion with special offers, bundles and focus on what the playerbase is responding to the most.
UK based Hyper Liger games have pulled an iOS feature out the bag with the release of their second title MazeCraft! This quirky game is a wonderfully fun community-based action puzzler, seeing its players scheme to create and figure out mind bending labyrinth’s filled with killer traps, golden treasures and mythical enemies.
Square Enix have teamed up with Duello Games, developers of titles such as iSlash which has over 20 million downloads, to create the most deliciously gourmet entertainment around. By linking and matching ingredients in this match 3 style line-drawing puzzle, players can serve fussy customers and satisfy the cities cravings to become the number one food truck in town!
Gun Finger is a wry and witty arcade style zombie rail-shooter developed by UK based developers Pixel Toys, who’s founding members have notched up credits from giants such as Codemasters and Activision. Players of Gunfinger use a huge range of ice cool zombie slaying weapons to make every bullet count and melt those Z’s.
GlobZ recruited GameSparks to create Goal Finger, a tactical game of finger football in which players take on others from all over the world in action-packed matches where every move counts. Utilising GameSparks Matchmaking, Social Integrations, Events, Virtual Goods and Leaderboards, gives players the ability to recruit new team members, upgrade their skill levels and compete with friends and others from all over the globe in order to climb to the top of the table and win the league.
Nelly’s Puzzle Jam is one of the best match 3 style puzzlers around, created by Action Games Lab, a Polish mobile games developer founded out of Warsaw in 2014. Players join Nelly in her adventure through a bright and magical land, solving riddles and swapping jewels and other objects to find her missing friend.
Spinguins by Marmalade Game Studios, twists the average match-3 style puzzler on its head. Players are able to put any level in a spin, giving them maximum matching freedom.
In an interview with Marmalade Game Services, Senior Engineer Anthony Savva explains how GameSparks helped to fuel their first title. “it’s completely customisable,” Anthony says. “unlike other tools I’ve used in the past, I also have access to any underlying data I want. It’s all there to be grabbed with NoSQL.” He added: “It’s a very powerful tool.”
PolyRace by BinaryDream is a futuristic fast-paced procedural racing game in which players hurtle through randomly generated tracks. Players choose a hovercraft that best suits their piloting style, spend points to improve its attributes, and compete in the daily track trophy in attempt to top the globe encompassing Leaderboards created with the help of GameSparks.
SuperTrucks Offroad by New Zealand based developers Meltdown Interactive, is a high intensity arcade racer that has its players buzzing with adrenaline, pushing their pedal to the metal in Regular races, Time Trial, Long Jump and Obstacle Course events, to reign supreme over petrol heads of the world.
Here’s what Greg Quinn from Meltdown Interactive has to say about how he used GameSparks to fuel SuperTrucks Offroad:
“We’ve found Gamesparks a breeze to work with while developing SuperTrucks Offroad. One of our main uses is storing all game, player and configuration data in the NoSQL database which can be easily tweaked so it is updated on the clients immediately. We’ve found the challenge system to be really powerful and helpful in implementing the head-to-head turn-based race events to drive social interaction among players and get players to compete with their friends. Nearly every feature Gamesparks has to offer is used in our title, and the ones we haven’t used yet are just those ones we haven’t spent enough time evaluating!”
Created by Irish development studio Warducks, Global Agents is a hidden object adventure game, which sees players enlist as part of the Counter Terrorism Agency, visiting scenes, finding evidence and diffusing bombs in order to keep the world safe.
Warducks use various features from the GameSparks platform in order to produce a social gameplay experience for their players. Push notifications provide a direct communication link between the game and its players, and Facebook integrations allow players to visit and play alongside their friends.
Perfect Shift is the ultimate urban drag racing game by Lextre. Challenge fearless opponents from around the world in regular races, club tournaments, daily competitions, ladders and time-races to achieve world domination. Put your pedal to the metal in abandoned tunnels, deserted city streets and dark industrial areas.
Exiled Kingdom is a strategic castle-building game in the war builder genre from Montreal based developer Norsfell and published by Execution Labs. You control a group of exiled warriors in search of revenge against the treacherous Horde. Plan your fort and gather resources and build an army to fight in battles inspired by tower defence games.
Carcassonne is an official mobile version of the classic award winning board game, developed by Exozet Games. Carcassonne’s turn based board building gameplay is perfect for mobile devices. Players take turns placing tiles to build up a map and claim territory in quick fire games. Other wonderful titles created by Exozet Games include Settlers of Catan, which is also fuelled by GameSparks!
So Much Drama Studios have been officially licensed by Paramount Pictures to develop a so totally fetch game to celebrate the films 10 year anniversary. Play as your favourite character to fight off the next generation of plastics and stop them from taking over North Shore high school through tiara defence-style gaming.
Experience a new way to play in realtime alongside your favourite teams with the perfect match day companion, FLIP Sports fantasy football. Use in-game messaging to challenge your friends and foes to any match, compete head-to-head or in leagues using in-game strategy features to top the leaderboards and walk away with the championship trophy.
Developed by Lemon Moose Games for FLIP Sports, the game makes extensive use of the GameSparks’ backend to support a number of the game’s features. In-game currency, wagering, player-to-player chat, fantasy points and challenge management are all out-of-the-box GameSparks features for the game.
Nosferatu: Twilight Runner comes from German developer Smuttlewerk, and takes full advantage of GameSparks’ Economies feature. Nosferatu uses this to power the back end of its in-game store, using the versatility of GameSparks Economies System to convert as many of its free players into paying users. Nosferatu is an endless runner that is easy to learn and addictively challenging. It’s got some deep collection hooks to, including pets that you can nurture and evolve and mounts for your character.
Catan has remained a legendary strategic board game for generations and now, thanks to development studio Exozet, it has extended its reach to iOS and Android!
True to the original game, players compete for the most settlements, the longest roads and the largest army. However, with the help of GameSparks Events, Virtual Goods, Leaderboards and Teams, Exozet have magnified the Catan universe to become a globe encompassing battle in which players from all over the world can forge partnerships with friends and guilds, climbing through global tournaments as a team.